Oni [overview of the game]

The dark city, like a high -volume equalizer, spread around in its high -tech decline. His living eyes neon lights looked into the dead synthetic city. There is almost nothing natural left in this world. Unless the wind that, with its dank movement, still makes those who are hopelessly tired. It is these creatures that are now scary the most. After all, if the city is initially the product of human hands, then the man -made bodies of people are a new phenomenon. So I am now sitting in a half -empty room, my face is illuminated only by whitish light and distorted by adamant shadows. They will never miss their chance and find a refuge in all the bends of our body. Who am I? This is not important now. Only the story is important that I want to tell you. No more. But no less.

In those, now endlessly distant years of the beginning of the twenty -first century, a new form of art stubbornly developed. And if you read this, then most likely you understand what I mean. But why this mystery? Of course, we are talking about games. And it was then, in 2000, a game born at the junction of the eras came out. Not only millennia, but also genres. Cyberpunk, like the genre of cinematography, fell into decay. Cyberpank, as the basis for the game, proved his right to exist. And one of the first to be a campaign to be decided on such audacity Bungie West With the game They. But if our Cybermosg still remembers other pioneers of those years, then oblivion was prepared for the ONI, along with Anachronox. Why did her treat her in this way? There are several reasons for this.

One of the few well-delivered KAT scenes.

Anime in European

The first, quite serious reason lies in its strange positioning. You will blame the reviews of those years and in all as a carbon copy: “The game is made in anime style”. And then you will go through the game and ask the question – where is this very stylistics? In an opening and closing animated video, big eyes of female heroes? Or maybe the cat-scenes where the models are practically not moving at that time, and only squares with their static portraits dilute the dialogue? In general, oni is one of the most textbook examples of how Europeans want to do something in Japanese. Moreover, they really want, but it turns out they do not really have a difference in cultures, even with the current multi -ploturism, no one canceled.

Only the camera angle will change in dynamics.
https://noverificationcasinos.co.uk/crypto-casino-sites/ />At the same time, the developers openly stated that they drew inspiration from things like Ghost in the Shell and John Wu films. And if the influence of the latter can be traced only in the setting of fights, then the game is saturated with style GITS. The main character is almost completely written off from Major Kusanaga and complexion, and hair color, and hairstyle. Even its name varies only a few letters at the beginning. The environment also fits into the ideas about the canonical cyber-punk. You can even say that it is too concise. Huge spaces, sometimes, are not filled with anything. In addition, perhaps, terminals, the use of which, in principle, is not necessary, but if you set out to understand the universe of the game and figure out what is happening here at all, they will help you with this.
By the way, for those who, for some reason, will wish to seduce in the ENT of this world, the 4-serial comic book was released by Dark Horse. At one time, buyers of the official computer version of the game became the happy owners of the first issue.

Alas, the comics were not too substantial and are of interest only for collectors.

Radical ecology

Finally, we pay our close attention to the conflict, which makes this universe at least some interesting. True, there is no need to expect some great originality from it. In the yard 2032. Eighty percent of the territories of states is annexed by the global coalition government. This government turns huge toxic regions into reserves, while safe life in cities is ensured using atmospheric transformation stations. This government is based on a strict class system and concentrated on satisfying the needs of the dominant class. Among the lower classes, devices appear from time to time that allow them to cleanse the large areas of toxic regions from infection. What is the government fighting police measures. The organization that was created for this is familiar to everyone in this world as tCTF. It is she who opposes the main organization of resistance called syndicate.

Diversity in costumes cannot but rejoice.
The operational agent of the organization TCTF is our main character – Konoko. Who will have time to spend us through a series of tragic events in 11 hours of the game, recognize a lot of unpleasant things about his past and even meet unexpected relatives.
I will be honest with you and admit that the plot is not the strongest part of this game. But the gameplay – it is she who is. And then with some reservations. In general, the gameplay is built on three components – pressing buttons, hand -to -hand skirmishes and shootings. And to find the desired button, sometimes you have to run pretty well, because it is usually put at the far end of the level. And even it is necessary to crush your brains, thinking that it is better to use the heroine from the acrobatic capabilities of the heroine now, and also wait for the necessary timings to move through the corridor with traps. Purely theoretically there is stealth. Since the presence of the opportunity to steal, and when learning they tell you that running creates a lot of noise and you need to keep it in mind. And even at the beginning of some levels you are called up less than raising noise. But in fact, he will not apply practically in any way. After all, the gradations of the light-ton simply does not exist and the enemy, seeing the heroine from afar, will immediately react and run on the attack. Unless an alarm buttons can interfere, and if the enemy runs to her and clicks, he will break the siren, and the room will be filled with even more opponents. And for the local combat system- a large crowd in a small room is fatal. But quite about annoying things, let’s already to the combat system.

You will see Konoko more than once by transport, but to the great regret, stages with the management of these are not provided.

Hong Kong Heritage

And she is the main one, if not the only, significant plus of the game. But, perhaps, not all, namely hand -to -hand part. Here you have blows, and their combinations, and tackles and throws. And in the course of the game it will be even more diversified due to new techniques. But in this variety lies a serious negative aspect of the game. Firstly, power attacks are quite difficult. Of course, we can say that you just need to adopt to timing. But in battle, they will categorically not let you do it. Moreover, the idea that for a power blow you need to press the button simultaneously with the squeezing of another, very weakly pulls on the ingenious. Another problem is imposed on it, the essence of which is that your opponents, in one way or another, also own similar techniques. Only carry them much more successful. And the block, although in general, does not allow to effectively block the blows of opponents. For it is categorically not clear which blow will break it and which. And in general, the accident of the use of enemy techniques is the greatest strangeness of hand -to -hand fighting. You can never be sure that during your next attack the enemy will not take you to the throw. And even jumping around him like a arctic fox and twisting, like a top, you do not guarantee that you do not fly over your back when you try to make a couple of blows to the enemy. It’s hard to say whether it is good or bad. After all, that one is a fierce hardcore, then the other is a worthy challenge. But my opinion is this – the difficulty based on accidents is the difficulty of dishonest. For she does not allow you to learn from your mistakes, and not to make them in the future.

It is impossible not to say about weapons, because it is quite a lot for the game, which, if not to turn, is focused on hand -to -hand combat. Two types of mutually exclusive stores are provided for weapons. But the weapon using some ammunition will devour their stores without any restrictions, whether it be a gun or a rocket launcher, everything is one. We will not spread about each specific form of weapons, because we are allowed to carry with us only one unit of weapons, and there are so few cartridges that you are not particularly walking around. Unless you can note a sniper rifle, which is called a “mercury crossbow” and destroys enemies from the first shot, which is extremely valuable here.

In addition to weapons in the game, there are several types of auxiliary devices. And the most important, common and useful is Hypo-spray.
And it would be a simple analogue of the first -aid kit to him, if neither his special properties, supposedly dictated by the heroine’s special reactions to the reception of this doping. They consist in increasing the damage of hand -to -hand attacks, when the spray restores beyond your standard health value.
The next device is much more prosaic and is Energy shield, which protects you from weapons from weapons. Archpotive thing, alas, is quite rare.
And, in fact, Phase mask, which makes you invisible for funny 30 seconds. And between business he sends you to GITS. On its use and could be built by the notorious stealth. But the rarity of this device and its fragility are put on this a fat cross.

But what is surprisingly difficult to complain about is the musical component. The synthetic sounds of electronic music, in which the eastern notes periodically burst, sound quite vividly and interesting.

The result is always not easy to summarize. After all, no matter how good or bad elements areOFasty to look at the whole work. But even entirely it does not cause attacks of uncontrolled admiration. And even for just a good game, she doesn’t pull. Her interesting ideas are drowning in the doubtfulness of their technical implementation. In general, artificial intelligence is not good for its time annoying the leadership of a random factor in its attacks. It would seem simply high complexity is not such a problem, but the lack of elementary preservation anywhere and rare checks destroy your nerve cells by legions. And the only thing that does not raise absolutely no questions is music.