Before starting to talk about Tales of Zestiria, it is necessary to mention that in 2011 the developers of the Namco Tales Studio series came to an end. They were disbanded and some of them joined Bandai Namco Studio. They also worked on the project, Tri-CreSCendo, while the team had to deal with a completely new engine, which required a lot of work. Perhaps because of this and stiff deadlines we have what we have.
The new part of the TALESCA of the TALES series has begun to be developed in 2012, and in 2013, Nico Nico (the second most popular video hosting in Japan) was already the first information about this game. The project was dedicated to the 20th anniversary of the series and its exit was scheduled for 2015 on the PS3 platform. And although there was an opportunity to transfer the game to the next generation console, NAMCO was afraid to release its project until PS4 would be made in popularity. Tales of Zestiria still released in 2015 and in honor of the round date of the series, the fans received free DLC in the early days, and those who had past parts of the series, also characters from the corresponding game.
The Superfly Japanese Group of the Japanese Group of the Japanese Group plays in opening.
There are two races in our new game world: people and seraphims – and the latter are essentially perfumes and invisible for ordinary mortals. However, both depend on each other. People are subject to their passions and vices and, when they are not able to control their evil, a person turns into Hellon. For an ordinary gaze, these are a variety of crazy or acting under affect, but their true view is more like monsters. These are seen by seraphims and those who are endowed with high resonance. Evil produced by man can grow, infecting animals and even objects with his miasm, turning them into hellion. It is impossible to fight back from strong Hellions, so humanity needs Seraphims. These perfumes may look like people, animals or small incomprehensible creatures, but most of them can create grace and give everyone who falls under their blessing, protecting from evil. In response, their protege pray and thank Seraphim, giving the effort to. But if many people exude evil, if they forgot about their defenders, then Seraphims are able to succumb to darkness themselves and eventually become dragons. Quite tangible, visible and incredibly strong. So that the world does not absorb chaos to the light of those who are ready to protect the world from evil with pure heart and good intentions. Shepherds. They conclude pacts with seraphims and use their strength to purify Hellon and return them to their original state. Their natural enemy is the Lord of the disasters, the most angry and strongest Hellon who dreams of plunging the world into darkness. This is not the most prosperous world.
The game meets us during the era of chaos, when herds of Hellons roam the local forests and fields, and people, torn by war and a thirst for profit, completely forgot about Seraphims. It is in this difficult period that the next shepherd appears.
Our path begins with two friends. Sorea and Micleo since childhood have been living in the village of Seraphim and are fond of archeology. Sorei is a high resonance person and the only representative of his race in the settlement, but the locals treat him well, and the main grandfather-serafim personally raised and raised the boy. As for Mikleo, he is a seraph of water and he himself is not averse to exploring the ruins, but unlike his friend, he behaves like a height and knowledge.
In one of their sorties into the ruins of the temple, the guys find a girl Alish, help her get out of the labyrinths of ancient ruins and give shelter in her native village. However, after they said goodbye to her, they find out that Hellon hunts for a girl. Friends want to warn her about danger and set off. They arrive at the lake city, where in a short time they manage to get into a showdown of the guild of killers, local intrigues of high -ranking people and visit the festival. It is there that they learn that Alisha is a princess and, in order to save her from a conspiracy and Hellon, Sorea decides to take on the sang of the shepherd and conclude an agreement with Seraphim of Fire, Lyla.
The village of Sorea directly shines with bright and bright tones, I definitely do not want to leave here.
The village of Sorea directly shines with bright and bright tones, I definitely do not want to leave here.
The whole plot of the game is the journey of the pastor of Sorea around the world in order to find out what it means to be a savior. In fact, reality is far from as rainbow as is commonly believed. The shepherd cannot be succumbed to negative emotions and his vices, often reality puts you at a dead end and it seems like a prosperous outcome cannot be received. People also do not seek to change your first request, and some of them consider the shepherd a monster because of his supernatural power. Each solution of Sorea – as walking along the blade, must be decided not only how to do it correctly, but also how people will react to this. The developers tried in every possible way to show the ambiguity and complexity of the way of good. Instead of a meeting to fight with the Lord of the disasters, Sorea is leaving. He wants to understand why his enemy became such that it was supposed to happen in the life of this man in order to bring to such a state. It’s not even so much in his main enemy as in the methods. You can’t wave the sword to the right and left, it is important to understand your enemy, get to the bottom, it is possible to solve the problem in the root. All this is taught by the journey and Seraphim Lyla.
Sometimes the game makes it possible to choose between two options for events, though they affect only the subsequent scene, no more. Here, for example, you can build the base of the bridge, both in front of onlookers and quietly, so far no one sees.
But she is not one supports the guy in difficult times. His back will be covered by a faithful friend and comrade -in -arms Mikleo, healing his wounds and calling streams of seething water on the battlefield. Seraphim of Earth Edna will leave his brother, believing by virtue of the new shepherd, giving a chance to make excuses to people in her eyes. The raging winds and the pendulum of the solder will help the Savior team more than once, and the sad story of Seraphim will tell that far from always nature gives their family a grace. And where the heroes will go without the positive of the ladies’ saint of the Usteid, whose bravado and an attempt to pick up the tiptoe will cause a smile and will cheer up.
What a fairy -tale hero without his squire, an assistant who can not only help with a blade, but also direct Seraphim. Alisha is a princess and a knight, a girl of this position is not appropriate to wander around the world in the company of an outsider, but her sense of duty is above pride. Когда народ страдает, а аристократы погрязли в интригах, когда демоны рыскают за городскими стенами, а деревни страдают от чумы, она берёт копьё и выполняет свои обязанности. Its opposite rose, cunning and prudent, but at the same time fair and good -natured. It is difficult to manage a trading guild without these qualities and establish connections. It often seems that it is not so simple and something more is hidden behind it, but is it so important who is the rose, if you know what it is and that its trim is directed towards your enemies.
I would like to touch the humor in the game separately. This is such a light, pleasant and kind in every way the way to laugh at the heroes and situations. Due to the fact that Lyla oaths not to disclose some nuances of the shepherd’s formation, any questions regarding this topic, they ignore and pretend to be busy with something else. Moreover, it sometimes brings it so much that Soreya has to explain to those who are not yet aware that his Seraphim has not gone corn. Although, if you recall her love of folding in this, you begin to doubt.
Edna, who is not averse to sticking Micheleo, does not lag behind her or throw an ulcer to the next villain. Woe-Kazanova, the envy unsuccessfully tries to roll up to the girls, and Sorea sometimes falls into ridiculous situations.
Lyla has one bzik about the perfect folding into the ball that she saw with a friend of Seraphim. Hmm, it is impossible to fight with some of its oddities, it’s easier to surrender and leave
It would be all perfect if not for the big but. Absolute illogical script. It feels like two people wrote in turn, without reading what was written earlier. In one stage, the old man asks to transfer medicines to the city covered by plague. Lyla makes it clear that this is not worth it. The shepherd is not a boy on the run, if you help one, everyone will begin to ask him. If we exclude the fact that these drugs will surely save many lives, Laila’s logic is clear and understandable. Only ten minutes later they take these medicines from the old man and go further. What was the meaning in this scene? Why was this monologue of Laila needed if they immediately went against him with the approval of Lyla herself. Literally immediately, she says that everyone cannot use the power of the shepherd in sight, and later Sorea is brought to the war, where he in sight of the two armies scatters whole hundreds of people. Lyla commentary something like “Well, we had no choice”. Then again what these rules are, if they are immediately violated?
ENT game is also quite strange. Those https://gamblingdata.net/casinos/space-casino/ who do bad deeds become Hellons and exudes evil, but if a person is firmly sure that he does good, then nothing will happen to him. As a result, we have a priest who arranged a massacre in his city, sacredly confident in the correctness of his actions. And on the other side of the cardinal, which was also sure that he does good, while killing people. The first remained man, and the second turned into Hellon. The differences on the merits have to look for a magnifying glass and sincerely wonder why these nuances become decisive, more precisely, you hope for this, because in the opposite case everything becomes even sadder.
And here’s another situation. Alisha approaches the city and tries to convince the guard to miss her, they say she goes for negotiations. Guards refuse, because there is still war between their countries. And only with the approval of her old acquaintance, the captain of these very guards, Alisha man manages to get into the city. And you know what she sees there? Knights of her country, thumping and walking with guards from the supposedly warring state. I had the first thought: “What ..?”. The princess was face in front of the gate, but the whole city is filled with her soldiers who are fraternizing with their enemies. And most importantly, it does not bother her. What is happening here? Why did logic take a vacation when writing a script? Hatred!
Secret Dunge, which appears only after the end of the game. Those who played Tales of Berseria will immediately suspect something wrong.
So, calmly, we need discharge. This will help a little good music. In Tales of Zestiria, Motoi Sakuraba, the permanent composer of the series, as well as Gow Sina, who distinguished himself in Tales of Legendia, where the gameplay was diluted with high -quality orchestral compositions were attached to musical accompaniment. This is just a nuclear duet of people who later combined their talents for writing music. This is a mix of an orchestra and a synthesizer seasoned with vocal and chorus. After listening to the topic of Sorea, I myself want to go into adventures, the epic moments seem really epic. While in the forest, you hear calm measured melodies and believe that it is impossible to use them anywhere except here. It is thanks to music that you are sincerely worried about what is happening on the monitor. This part of the game cannot be criticized, because it is good as possible at all.
Gameplay also does not cause any serious complaints. When creating Tales of Zestiria, the developers abandoned a single open world, but at the same time did not turn it into a set of narrow paths. Here each location is a whole field, open spaces connected to each other by crossings. They are quite suitable in order to hide the entrance to a secret dungeon or a remarkable place.
Many locations in the game look pretty pretty, and specifically this one is also famous for its vastness.
The latter appeared in Tales of Graces, where they were as colences and the reason for the heroes to chat about trifles. In Zestria, with them you can get 1 OD (which below) and yes, the heroes still comment on this in a small scene.
Now actually about these OD, they are translated as glasses of actions and give them for levels and visiting interesting places and monoliths. I accumulated enough points? Put them in pleasant bonuses like automatic protection from 5 strokes or opening the highest abilities for seraphs. For those who played Tales of Vesperia, they will be as familiar and understandable as possible, except that it is not worth it and count on the same variety. All the same, in Tales of Zestiria OD is not the main mechanics, but rather feathers.
And here we move just to the main dish. Fear and horror of all beginners – equipment skills. The Final Fantasy 8 system seemed to you, and you mastered the web of skills in Final Fantasy 10 in a minute? Welcome to personal hell.
Each equipment has from one to four skills and, in addition to positive buffs, they are all stored on a 10×5 board. This is where the most interesting begins. Depending on how these skills are located, they give an increase in certain characteristics. For example, if you make up five in the first vertical row, they will give an increase in +20 to all parameters, and two skills in a row will provide protection from the elements +10% (depending on where the combination is located). This resembles poker a little, the longer the rows and the lines, the more buns will receive the character. Because of this, you have to carry a wardrobe comparable to the royal one in the number of shins, so that if new things are found to build profitable combinations. And no, shops will practically not help you with this, only a limited amount of equipment is sold there. So the main source will be the poor mobs that we will rob.
This is what the same 10×5 board looks like, where we will spend most of the time, making profitable combinations from equipment.
Normins will help us with this-small seraphim-pro-trials in the amount of 50 pieces that can hide in any hole. For their presence, we are given the opportunity to choose equipment and add the skill to it, to which this norm.
We would not have problems with their search if Lyla in the distant past did not hold them all in Fredson. In the end, they were offended and scattered who.
So these small Seraphims, after you find them, can be attached to a certain territory and thereby increase the chance of knocking out things with their characteristics. Feel this sweet smell of nationwide and grind? No, of course, no one forces you to arrange the genocide of the local fauna before losing the pulse, but how can you just take and go through the game without a cool and rare combination of skills?
In addition to normal, there is another way to get something new, though you have to give something old. Dualiz, which was first used in Tales of Gracces, is here, but with slight changes. Each merchant has a item to unite, where two objects of the same class and names can be turned into one. As a result, we get something like an epic sword +1, and the skills of old equipment will take places in the new. And if +4% to the attack stood in the third position, then they will be transferred there in our new sword. But there are situations when both parameters can claim the same place. If they are the same, then there are no problems, the same characteristic remains, but everything is not just with different.
Akhtung, brain explosion is possible! If after reading until this moment you have already begun to notice the desire to quit everything and get drunk, forget about this text and game as a terrible day, then it is better to skip in the spoiler. Take care of your nerves.
Two skills are one after another, then during the merger you will get the following behind them.
Two skills are on the same line but in different ends, then the average arithmetic between them will turn out on the same line with rounding in the smaller side.
Two skills are on different lines and different columns, then each slot is assigned a number, counting from top to bottom. When combined, the arithmetic average is obtained between the numbers of the slots in which these skills are located. For example, protection in this way becomes 3 in a row, and flying – 35, in the end we get (3+35)/2 = 19, and 19 this is a rampant.
Two skills in one column, it turns out some other skill in this column. I never found and could not determine the system specifically in this case.
But if you do not want to climb into these wilds, then I give a link to the calculator, which will do everything for you.
Xilcorp.NeoCites.Org
Having finished with the most difficult, we go to the battleship. For those who played in Tales of Graces, she will seem very familiar. This is still the same combat system with the battles in real time Fusionic Chain Linear Motion Battle System. If a monster is detected, which are indicated on the ground, and in contact with it the battle begins, but not in a separate arena, but where you met with the enemy. Monsters have weaknesses and when using the appropriate skills, subsequent blows to combo cause increased damage. True, now all skills are not divided into two types, but by three: ordinary, secret and Seraphim. The former are the most ordinary fast attacks, the latter are slow but powerful, and the latter are ordinary magic with prolonged preparation. Moreover, there is also a combined order on the principle of stone-bumag. Normal blows knock down the preparation of Seraphim, Seraphim are good against the secret, and the secrets work perfectly against ordinary. In theory, everything looks beautiful and even works when it comes to a player, but opponents often score a bolt to this. At some points, they allegedly use a secret trick and all your ordinary blows do not pass. Yes! Standing and thinking about the eternal is a secret trick, do not bother the bush. Sometimes they do not react to anything at all and have to wait until some boss does not finish the fact that he decided to portray there.
If you think that fierce toughness ended in the section on skills, then deeply ooooo are mistaken. During the battle, every blow means something and gives a certain effect. The longer the Combo, the faster the cast of the subsequent Seraphim strike and less consumption of diabetes in secret techniques. The more magical attacks, the longer the stunning, the more secret ones – the more damage. Oh yes, now there are also effects on almost every skill and the chance of their appearance on the enemy directly depends on what you fight. I will not spray in explanations, for firstly, it is boring, and secondly, there is already in the notebook of the game itself. Unlike skills. I explained this in order to show how difficult and worked out in terms of gameplay the game, but at the same time it does not require knowledge of all of the above. If you don’t want to understand, just forget all the rules and go through the normal game, getting only pleasure.
I already mentioned the diabetes, which most likely caused some misunderstanding. What is it and what it is eaten with? I’ll start from afar. Once upon a time there were games like Tales of Destiny 2, there was the so-called Spirit Point, a scale responsible for how many strokes you can deliver. Something like endurance. Then the Chain Capacy appeared, it became the development of past ideas and was measured in numbers, each skill had its own price. But after Tales of Xillia 2, she evolved in Spirit Chain. Roughly speaking, the developers were drowned by one word with each name and stuck to the old Spirit Point concept and said that this is something new. The most remarkable in all this is that the number of OSD (in Russian has translated it) affects the damage and the speed of its replenishment, which again must be taken into account when playing. Hello nudity!
Well, it’s a sin not to mention mystical skills (magical techniques) and. Previously, a single scale was disposed of for them, but in zesteria now everyone has their own personal. During the battle, it is slowly replenished and spending on a bunch of useful and not very things. For example, you can unite with Seraphim into one powerful combat unit, cleanse (it hurts) or perform the already mentioned mystical skills (makes it very painful).
Each character is given a magical technique, but having completed an individual quest, you can get another one.
Tales of Zestiria turned out to be extremely contradictory. The lack of logic in Laura and the narrative suggests that they did this last. An incomprehensible story with Alisha, when she, as a partner, simply disappears in the first third of the game, and her weapons continues to be sold in stores. It seems that she should always be in the original scenario with a lot, but at the last moment it was changed. For what? For the sake of a paid DLC with her? It is incomprehensible.
The main line is very simple, and the characters are too kind. This is such a banal ballad about the battle of the light with darkness without any interesting turns. There are many people who do not like such a situation and I would not even advise you even to start playing it. Nevertheless, there are many funny moments and humor and a little drama. If this type of fairy tale is in your soul, then it will bring a lot of good impressions. The main thing is to turn off the brain and not think about logic.
Everything is not easy about the combat system here too. It is really not simple and, depending on the complexity that you expose, it requires the immersion player in particular the battles. Thus, you can get pleasure from the game both to an ordinary person and Mancleke, by pressing one button. But at the same time, the skills system does not give a chance to unique weapons. Why take a super-duper staff if his skills are not suitable for your layout? As a result, you often go in any tear simply because the combinations of skills are given more than on steep clothes.
Tales of Zestiria, despite its shortcomings, attracts primarily awesome soundtracks and landscapes. Honestly, I went through this game with pleasure and, although the number of facials reached a critical level, I did not want to quit everything and leave. This is a great opportunity to just relax and enjoy a beautiful fairy tale with good music. And those who were afraid of myths that the passage of JRPG takes hundreds of hours will be pleasantly surprised. On everything about everything you will spend no more than 40 hours and a dozen more on DLC.
The addition to the game was released immediately with Tales of Zestiria and tells us about what Rosa and Alisha did after the events of the game. It does not bring anything new and rather satisfies the desires of those who were not enough main game. According to the plot, Alisha is trying to understand who is behind opponents of peace negotiations between countries, and tries to find out what happened to Sorei.
A year after the release, according to the motive of the game, an anime was released, which currently has two seasons. The same events are described there as in Tales of Zestiria, but with the adjustment to the fact that this is a “creative adaptation”. That is, be prepared for any game that was not in the game, the inconsistency of the Laura, characters, chronology, and so on, which is usually hidden under this phrase.
Since the whole game is dedicated to the beaver, why not show these wonderful Milas.